jin
- Identity
- Pseudonym
- Links
- Wallets
- KnownOrigin
- 1 copy, collected since July 2022; 1 held at the latest snapshot
Jin, publicly linked to the @dankvr handle, describes his work as open-source research and development for an open metaverse, particularly avatar interoperability and virtual production.12 In a 2022 interview, he explained that his M3 community operated as a virtual hackerspace organized around teaching, learning, building, and testing interoperability across virtual environments.1 He presented OpenVoxels as a laboratory for archiving and exporting changing virtual worlds, developing reusable 3D assets, and combining technical experiments with collaborative art projects.1 His public GitHub profile likewise identifies interests in VR/AR, virtual production, open source, digital art, and the immersive web, and hosts projects concerning VRChat resources, metaverse research, CC0 assets, and browser-based avatar creation.2
Collecting record
| Date | Work | Copy | Event | ETH | Transaction |
|---|---|---|---|---|---|
| RESIST | 25/25 | Received | · | 0xce9f…b1eb |
References
Interviews and first-person sources
Cited for this account: Jin, publicly linked to the @dankvr handle, describes his work as open-source research and development for an open metaverse, particularly avatar interoperability and virtual production.
“OpenVoxels with Jin (@dankvr),” Web3 Galaxy Brain, podcast episode, web3galaxybrain.com/episode/OpenVoxels-with-Jin-(@dankvr) (accessed 7 October 2026). ↩︎
Historical and critical context
Cited for this account: Jin, publicly linked to the @dankvr handle, describes his work as open-source research and development for an open metaverse, particularly avatar interoperability and virtual production.
madjin (Jin) profile, GitHub, github.com/madjin (accessed 7 October 2026). ↩︎